Digital Health &
Games for Health
Whether you are a digital health company looking to make the next big splash in healthcare, a games for health or serious game company looking to utilize immersive play to deliver improved engagement or a health outcome, or a AAA game studio looking to get physical or mental health right in your game, there is a great opportunity for us to work together.
What I offer
I work with companies to inspire new product development and design by offering a rich understanding of user (i.e. patient, provider, player, etc) behavior and needs with a focus on creating engaging content that keeps the user coming back for more. I act at the intersection between the product, development, design, and research/medical (if applicable) teams to ensure the needs of your users/clients are being brought to life across all aspects of the product.
Why I offer it
Engaging designers, engineers, and health stakeholders in user research requires important (and often challenging) acts of translation. In my experience, this translation is often the difference between a good product and a great one. I am a hybrid thinker adept at both clinical and design thinking: someone who can have a conversation with a patient, provider, client, or whoever else and translate the key takeaways for what is relevant to the design process. My passion is utilizing immersive technology or games and directing that design process to improve health and wellness.
What I've done
I create digital health products and games for health. I've created a remote patient monitoring application to allow diabetes providers to remotely monitor their patients, easily, that is currently being used for over 1,000 patients. I've worked with companies making video games for physician education, mental health care, physical therapy, and even neurocognitive treatment. My work at these companies have included development changes both small and large, everything from the ideation and development of new products, to consultation on existing products and advisory roles. I've also worked with AAA game studios and publishers to ensure the optimal development, implementation, and representation of health and mental health content in their games for entertainment.
How it works
While each client is different, I generally divide my work into two categories: New projects, and ongoing projects.
For new projects, I take a very active role on a development/design team as the voice for the user and medical design lead. We will go through product ideation to conception to fruition. While my role on the team is very active in the pre-development stage, as development begins and gets further and further, my role shifts into more of a support/advisory role.
For ongoing or existing projects, I start much more in a consulting/advisory position, where I do build or content reviews of ongoing projects. The point of these reviews is to point to possible improvements of ongoing projects or existing products from a health design standpoint. The goal is not always to get 100% improvement, but to maybe hit 10% - what's the smallest amount we can do to an ongoing or existing project to have the largest impact from a health design standpoint. These reviews also help color the direction of future projects.